The Kotaku developed and Ubisoft published fifth
installment of Assassin Creed series takes the timeline to the American
Revolution, you know something we Americans can relate to. Desmond and the crew is back for some more
time travel adventure (in a machine called the animus) while avoiding Abstergo
and trying to save the world from ending at the same time.
The main character you control inside the animus is
Connor Kenway. Connor is a half Native American half British settler and uses
vengeance of her dead mother and destiny by way of Those Who Came Before (creative name by the
way.)
In
the beginning of the storyline you take on his father Haytham Kenway who is the
British heritance of our main character which offers a prologue of sorts.
Haytham possesses all the similar traits we have came to know and love of our
previous Assassins’ Ezio and Altair with the exception of being an Assassin
which you come to find out further in the story.
What
you notice when you first take over as Haytham is the amazing historical
accuracy that Assassins Creed possesses.
You first set foot in an opera with a bunch of other Brits admiring the
scene and drinking tea until you are put into a mission for your first
assassination. This is the point of the game while although smooth you will
notice your Haytham latching on objects the user will accidentally which
ultimately becomes a hindrance later on into the game.
After the secret
unveiling of the story you first start off with a young Connor and for the
first time in the series, you can climb trees! So if you ever wanted to realize
the inner chimpanzee, Connor is the key. The same fluidity carries over with
similar mechanics carry on with tree branches with the similar hiccups of
latching on and messing up your chances of a full synchronization.
What you notice with Connor is that he is always angry
all the time and you ask yourself why not? You would too if your father is your
mortal enemy and your whole village is in a constant threat of getting burned
down. He is a 360 from the light hearted
womanizer Ezio which me personally connected to him more as you felt our
Italian hero’s pain while laughed at his jokes.
Connor
in terms of personality is a bit bland and is too dead set on his task to offer
much of a connection to the character. Haytham on the other hand, felt a
stronger connection with his cocky yet sarcastic British gentlemen personality.
Connor also comes off as a type of a hypocrite criticizing Haytham for killing
so many people when Connor goes about his way killing a bunch of people
himself. I guess that is the tragic flaw of our Native-British hero.
Another
problem with the game is that it forces its time upon you. When a video game is
taking large amounts of your time you could of spent working or developing a
social life enjoyable but when ACIII forces your time to find random flying
almanac sheets and battlefield ships and repetitive missions it is more like a
chore than a time well spent.
But
of course no matter how a game is judged during the opening and the body is
always judged by its ending. And this is where my audience Assassins Creed comes
up short.
While
I am not going to get into exact details because that is why you play the video
game, It seems the developers of Kotaku rushed this portion of the game that
felt a little cliché, hurried and extremely confusing. While ACIII had its clunky
moments and time wasters the ending capped it off for me from a very good video
game installment (just short of great) to above average. Therefore ACII gets 7.5 random flying almanac sheets, out of 10.
Not bad!
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